R I V A L
Test Version 1
Rival VERSION 1 TEST <<<<<<
by Visage Games [www.visagegames.blogspot.com]
Contents.
0. Test Version
1. What is Rival?
2. Setup and Objective
3. Survey the Troops
4. Special Rules
5. Credits and Things
[0.] T e s t V e r s i o n
This Ruleset is for Rival [Version 1 Test]. It is currently in the Beta testing stage.
Keep in Mind i'm just releasing the rules, our scanner is currently being dumb and i can't upload the hex board. Also, this game requires 4 different figures of some kind to denote certain troops. Sorry, some assembly required :(. But, here's the rules anyway...
[1.] W h a t i s R i v a l ?
Rival is a hex-based strategical wargame with a focus on tactics, set in the feudal period of Japan.
Take control of your own warring clan and destroy the opposition!
[2.] S e t u p a n d O b j e c t i v e s
[Objective]: The objective of the game is to cripple your adversaries' fighting force by one of three ways:
Win Condition 1: Kill your opponent's Shogun.
Win Condition 2: Kill all 3 of your opponent's Samurai.
Win Condition 3: Kill all 6 of your opponent's Ashigaru.
Killing Ninja does not cause a game loss.
[Setup]
At the beginning of the game, each player places a total of 10 pieces on his 'territory' of the Hex Board. Territory is marked by the heavy black Lines separating sections of the board.
Each player places:
1 Shogun
3 Samurai
6 Ashigaru
1 Ninja [ See Special 'Sneaky Ninja' Ruleset, below ]
GAMEPLAY:
Each turn, players alternate moving 2 pieces of theirs according to their normal move restrictions. Gameplay continues until a player satisfies one of the three win conditions listed above.
Killing pieces works exactly as Capturing in chess, only with restrictions according to what type of troop is attempting to kill what.
[3.] S u r v e y T h e T r o o p s
Shogun:
The leader-figure of your fighting force. Although adept in combat, the Shogun is very valuable and, if killed, will surely result in a loss.
Stats:
Shogun Kills all troop Types
Moves 1 space 2 turn in any directions you choose.
----
Samurai:
The core of your army. Samurai are absolutely needed if victory is a desired outcome. Very skilled in combat and endurance, but very weak to Ninja.
Stats:
Samurai Kill Ashigaru.
Samurai Kill Shogun.
Samurai Kill Samurai
Samurai move 2 spaces a turn in any directions you choose.
----
Ashigaru:
Lightly armored massed foot troops. Even very weak, the Ashigaru provide a crucial troop mass needed for numerical superiority. Ashigaru are very weak to Samurai, but very adept at hunting and killing Ninja.
Stats:
Ashigaru Kill Ashigaru
Ashigaru Kill Ninja
Ashigaru Kill Shogun
Moves 2 spaces in any directions you choose.
----
Ninja:
Assassins that rely on the arts of deception and misdirection. Ninja have been trained to hunt and kill various artisans and bureaucrats, and notably, Samurai. Although deadly to Samurai and Shogun, Ninja do not possess the means to combat large amounts of troops at once.
Stats:
Ninja Kill Shogun
Ninja Kill Samurai
Ninja move 2 spaces a turn in any direction you choose.
Sneak Attack!: Ninja are unique in that they are placed differently than the other troops at the beginning of the game. Each Hex has a distinct coordinate on the game board. Secretly choose one of these at the beginning of the game, and write it down somewhere for proof.
Your ninja counts as 'hiding' on that space and, if an enemy unit ends the turn in that space, you MUST reveal the ninja and then kill the enemy unit [regardless of what type it is]. You can only do this once per game.
You cannot hide a ninja in your opponent's 'territory', but you may hide it in your own.
----
[4.] S P E C I A L R U L E S
Duplicate Moves: Similar to Go, a move that was JUST performed by a player MAY NOT be repeated on their following turn.
Forced Surrender: If a shogun is surrounded such that any move performed would result in his death the following turn, the game ends with a loss for that player.
The end!
this is a test version and is not the final product.
For testing and game suggestions, visit us @ www.visagegames.blogspot.com
We want your feedback [and love!]
[5.] C R E D I T S A N D T H I N G S
This work is licensed under a Creative Commons Attribution-Noncommercial 3.0 Unported License.
This means that you are free to share or distribute the work as well as remix it or adapt it, as long as you attribute the work back to the original author. You may not use this work for commercial purposes.
Inspired by Chess, lol.
VISAGE GAMES 2008 [ eli and gabe hostetter ]
6.11.2008
6.10.2008
N User Map Archive
The game [N] [http://www.harveycartel.org/metanet/]
also features a map editor, and i use that extensively to create maps for the Map Archive, Numa.notdot.net
Visage Games' N Map Profile: Visage Games
check it!
also features a map editor, and i use that extensively to create maps for the Map Archive, Numa.notdot.net
Visage Games' N Map Profile: Visage Games
check it!
Visage [Under Construction]
This site will be incomplete for several days while we instruct our labor-monkeys to scan and upload various things. please bear with us!
-eli.
-eli.
Visage Games Launch!
Visage Games (www.visagegames.blogspot.com) has been released!
by Eli and Gabe Hostetter--
a for-fun 'games studio'
we've been screwing around and creating board // card games for a while now, and have decided to share some with the internet, for better or worse!
contact us at (fearthedawn@yahoo.com)
or
by posting a comment in this blog! yay!

This work is licensed under a Creative Commons Attribution-Noncommercial 3.0 Unported License.
by Eli and Gabe Hostetter--
a for-fun 'games studio'
we've been screwing around and creating board // card games for a while now, and have decided to share some with the internet, for better or worse!
contact us at (fearthedawn@yahoo.com)
or
by posting a comment in this blog! yay!
This work is licensed under a Creative Commons Attribution-Noncommercial 3.0 Unported License.
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